Boros DeckWins


Level KXP Wiz/Pri/Psi11RW
123 456 789
TH
102-- --- ---+0
2821- --- ---+1
31622g --- ---+2
432221 g-- ---+3
564222 f-- ---+4
6128322 1f- ---+5
7256332 2e- ---+6
8512333 21e ---+7
91000333 32d ---+8
102000433 321 ---+9
113000444 321 ---+10
124000444 322 d--+11
135000444 432 c--+12
146000544 432 1--+13
157000555 432 2c-+14
168000655 443 2b-+15
179000655 443 21-+16
1810000655 543 22b+17
1911000655 544 32a+18
2012000655 544 321+19
2113000665 554 322+20
2214000666 654 332+21
2315000776 655 432+22
2416000776 655 443+23
2517000777 665 543+24
2618000777 665 554+25
2719000887 666 654+26
2820000887 776 655+27
2921000888 777 665+28
3022000888 777 766+29
3123000988 887 776+30
3224000999 888 777+31
3325000999 988 887+32
3426000999 999 888+33
3527000999 999 998 a+34
3628000999 999 999 1+35
Requisites:Str 16, Int 16, Wis 16 Class Slots 2
Alignment:CG
HD/level:1d8
Weapon Prof.:3+level/2
To Hit Table:War
Save Table:level+5
Reference:RDM
Groups:Warrior, Wizard, Priest
Complexity:CF=4
May specialize in MTG Red, White, or Psi11RW school, if you do, pick a major opposite school. Spells are on next page. May still cast normal wizard/priest spells.
Can cast Wizard, Priest or MTG Red or White spells.
Level 1: +1 number of attacks with each weapon.
Level 2: 1V: Remove "summoning sickness" and/or "teleport sickness" from target.
Level 2: 1V: You will win initiative next segment.
Level 5: 1V: You may substitute the eelement “pink” for your dmg types instead of the normal type of damage.
Level 9: 1V: Target gains Free Action until end of turn.
Level 18: At the end of each round, cure your summons to max rhps.
Level 27: At the end of each segment, cure your summons to max rhps.
School/Sphere SL Spell Effect
GoldNFigure of Destiny NSummon a DL N Kithkin. At SL=2, it's a Kithkin Spirit. At SL=5, it's a Kithkin Spirit Warrior. At SL=8, it's a flying Kithkin Spirit Warrior Avatar with +1IF
GoldNEnergy Bolt NDeal 10*(N-2) magic dmg to one group, cure that amount to another target
GoldNBrightflame NDeal 10*(N-4) dmg to a group, you cure the total damage done (to all creatures) to one target.
GoldNAurelia’s Fury NDeal 10*(N-2) fire dmg among any number of targets. Those targets can’t act the following segment
White1Path to Exile1bM: One target teleported CL miles away.
Red1False Orders(1bM to cast) Force a monster to attack someone else (he will only attack his enemies)
Red1EarthbindTarget loses flying and takes double normal falling damage (no save).
Gold1Duergar AssailantSummon CL Dwarves of DL I; As each one dies, it deals 10 dmg or 1 rdmg to one target.
White1Angel's Grace1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
Red2ShatterDestroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).
Red2Raging RiverCreate a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.
White2AbeyanceTarget cannot use M actions this segment (Will save)
Gold2Lightning HelixDeal 30 fire dmg to one target, cure another target 30 hp.
Gold2Boros CharmChoose one – Do 40 fire dmg to a creature, or you and your items are indestructible this segment, or one target does double physical damage this segment
White3Oblivion RingOne item, creature or spell effect imprisoned for CL segments.
Red3Stone RainDeal CL Hull dmg to one inanimate object (no save)
White3Reverse Damage1bM: One effect that's damaging you heals you for that amount instead.
Gold3Intimidation Bolt1bM: deal 30 damage to a target and no creatures in that target's group can attack you this segment.
White3Arenson's Aura0, sacrifice a maintained effect: Dispel a maintained effect.
Gold4Ajani VengeantSummon a DL3 Cat that can cast Sleep, Lightning Helix and Earthquake. +1 summon slot too.
White4Day of JudgementSlay a group (save, MR)
Red4Orcish OriflammeAll your subordinates get +1 offensive DL.
Gold4Master Warcraft1bM: A group of monsters changes their mind who they attack (you decide who, but it must be one of their enemies).
Gold4Glory of WarfareYour subordinates get +2 offensive DL on the top of each segment, and +2 defensive DL on the bottom of each segment.
Red4Mana EchoesWhenever a creature is summoned, regain 1SL for each summon you control that shares a type with it.
Red4AEther FlashWhenever a creature appears in room, takes 20 AEther dmg (x1 Special)
White4ResurrectionResurrect someone who's been killed within the past CL s.
White5Conquerer's PledgeSummon 6 DL I Kor Soldiers(one group). If you spend an additional 6th level SL, you summon 12 instead.
White5Baneslayer AngelSummon a DL V flying Angel with +1IP and Vampiric regen(you gain the life), Immune demons and dragons.
Red5Siege-Gang CommanderSummon 4 DL1 Goblins. As each one dies, it deals 20 dmg or 2 rdmg to one target.
Gold5Waves of AggressionYour subordinates can use 2S+1V actions this segment (this spell has duration 1 segment)
Gold5Reflect Damage1bM: Reflect all damage done by one effect to one target.
White5Angelic ChorusWhenever you summon a creature, cure it's hp on yourself
Red6Hellkite ChargerSummon a DL VI dragon with +1F action.
White6Beacon of ImmortalityDouble current hp (like a Tenser's, but a different source)
Red7DevastationSlay a group (no save) and deal CL Hull dmg to all objects in that group.
Red7Vicious ShadowsFor CL s, when a creature is slain, you may deal a target 10*it’s Int score shadow dmg.
White8Reverse the SandsSwitch current hp totals with someone (no save)
White8Storm HerdSummon X DLI flying Pegasi where X=current hp.
Red8Lavaball Trap1bM: Deal CL Hull dmg to two objects. Deal 40 earth dmg to one group(no save).
Red9Searing Wind1bM: Target is dealt 100 dmg.
White9Iona, Shield of EmeriaSummon a DL VII Angel. Choose a school/sphere. Spells from the chosen school/sphere can’t be cast in the room.