| Gold | N | Figure of Destiny N | Summon a DL N Kithkin. At SL=2, it's a Kithkin Spirit. At SL=5, it's a Kithkin Spirit Warrior. At SL=8, it's a flying Kithkin Spirit Warrior Avatar with +1IF |
| Gold | N | Energy Bolt N | Deal 10*(N-2) magic dmg to one group, cure that amount to another target |
| Gold | N | Brightflame N | Deal 10*(N-4) dmg to a group, you cure the total damage done (to all creatures) to one target. |
| Gold | N | Aurelia’s Fury N | Deal 10*(N-2) fire dmg among any number of targets. Those targets can’t act the following segment |
| White | 1 | Path to Exile | 1bM: One target teleported CL miles away. |
| Red | 1 | False Orders | (1bM to cast) Force a monster to attack someone else (he will only attack his enemies) |
| Red | 1 | Earthbind | Target loses flying and takes double normal falling damage (no save). |
| Gold | 1 | Duergar Assailant | Summon CL Dwarves of DL I; As each one dies, it deals 10 dmg or 1 rdmg to one target. |
| White | 1 | Angel's Grace | 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp |
| Red | 2 | Shatter | Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect). |
| Red | 2 | Raging River | Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r. |
| White | 2 | Abeyance | Target cannot use M actions this segment (Will save) |
| Gold | 2 | Lightning Helix | Deal 30 fire dmg to one target, cure another target 30 hp. |
| Gold | 2 | Boros Charm | Choose one – Do 40 fire dmg to a creature, or you and your items are indestructible this segment, or one target does double physical damage this segment |
| White | 3 | Oblivion Ring | One item, creature or spell effect imprisoned for CL segments. |
| Red | 3 | Stone Rain | Deal CL Hull dmg to one inanimate object (no save) |
| White | 3 | Reverse Damage | 1bM: One effect that's damaging you heals you for that amount instead. |
| Gold | 3 | Intimidation Bolt | 1bM: deal 30 damage to a target and no creatures in that target's group can attack you this segment. |
| White | 3 | Arenson's Aura | 0, sacrifice a maintained effect: Dispel a maintained effect. |
| Gold | 4 | Ajani Vengeant | Summon a DL3 Cat that can cast Sleep, Lightning Helix and Earthquake. +1 summon slot too. |
| White | 4 | Day of Judgement | Slay a group (save, MR) |
| Red | 4 | Orcish Oriflamme | All your subordinates get +1 offensive DL. |
| Gold | 4 | Master Warcraft | 1bM: A group of monsters changes their mind who they attack (you decide who, but it must be one of their enemies). |
| Gold | 4 | Glory of Warfare | Your subordinates get +2 offensive DL on the top of each segment, and +2 defensive DL on the bottom of each segment. |
| Red | 4 | Mana Echoes | Whenever a creature is summoned, regain 1SL for each summon you control that shares a type with it. |
| Red | 4 | AEther Flash | Whenever a creature appears in room, takes 20 AEther dmg (x1 Special) |
| White | 4 | Resurrection | Resurrect someone who's been killed within the past CL s. |
| White | 5 | Conquerer's Pledge | Summon 6 DL I Kor Soldiers(one group). If you spend an additional 6th level SL, you summon 12 instead. |
| White | 5 | Baneslayer Angel | Summon a DL V flying Angel with +1IP and Vampiric regen(you gain the life), Immune demons and dragons. |
| Red | 5 | Siege-Gang Commander | Summon 4 DL1 Goblins. As each one dies, it deals 20 dmg or 2 rdmg to one target. |
| Gold | 5 | Waves of Aggression | Your subordinates can use 2S+1V actions this segment (this spell has duration 1 segment) |
| Gold | 5 | Reflect Damage | 1bM: Reflect all damage done by one effect to one target. |
| White | 5 | Angelic Chorus | Whenever you summon a creature, cure it's hp on yourself |
| Red | 6 | Hellkite Charger | Summon a DL VI dragon with +1F action. |
| White | 6 | Beacon of Immortality | Double current hp (like a Tenser's, but a different source) |
| Red | 7 | Devastation | Slay a group (no save) and deal CL Hull dmg to all objects in that group. |
| Red | 7 | Vicious Shadows | For CL s, when a creature is slain, you may deal a target 10*it’s Int score shadow dmg. |
| White | 8 | Reverse the Sands | Switch current hp totals with someone (no save) |
| White | 8 | Storm Herd | Summon X DLI flying Pegasi where X=current hp. |
| Red | 8 | Lavaball Trap | 1bM: Deal CL Hull dmg to two objects. Deal 40 earth dmg to one group(no save). |
| Red | 9 | Searing Wind | 1bM: Target is dealt 100 dmg. |
| White | 9 | Iona, Shield of Emeria | Summon a DL VII Angel. Choose a school/sphere. Spells from the chosen school/sphere can’t be cast in the room. |